Maxim

Backstory
A hunter from the small village of Tonore. Maxim prefers to avoid the company of others, spending most of his time navigating the canyon and its caves and wastes in search of new sources of water. A crack shot with a bow, he is also well versed in the use of herbs and wilderness materials for first aid, an important skill if venturing through the dangerous wastes alone. His closest friend was his loyal hunting dog, Stella, but she is killed by Alt-Cross’s minions when she tries to protect him from them, something he cannot forgive Alt-Cross for.

Though quiet and sober for a long time after Stella’s death, Maxim can nevertheless be excited by finding interesting herbs or well-crafted trinkets in bazaars. He appreciates natural beauty, particularly when it involves the waste’s greatest treasure of water, and is fascinated by landscape paintings, although his own artistic skills are so bad they would shame grade-schoolers.

Personal Information
Age: 18 Personality: Quiet and quirky Lumminai: N/A

Class: Hunter Weapons: Bow Armor Class: Stealth Armor Role: Physical DPS, healer

Elemental Affinities: Strong against nothing Weak against nothing

In Battle
Character Performance: Maxim has very high STR, high SPD and LUC, and average HP, DEF, and RES. He has very low MP and MAG, but he uses no offensive magic and his healing spells are extremely cheap, meaning this is only a problem against enemies that drain MP. Maxim has high physical damage and can equip different arrows to change the element, added status effect, or other properties (i.e. CRIT or armor-piercing) of his physical attack, giving him great variety with the proper planning. As he has no Lumminai, he also has neither positive nor negative elemental affinities, which can be a boon in some battles. His affordable healing skills are his real draw, however, as he can keep the party going through difficult bosses with little trouble.

Link Combat: N/A

Lumminai Combat: N/A

Primary Abilities: First Aid: Heals one ally and cures Poison. Urgent Care: Stronger heal on one ally. Cures Poison. Field Bandage: Heals one ally and increases the effect of subsequent heals on that ally. Economizer: Spread the effect of a healing item to all allies. Consumes one of the necessary item. Aromatherapy: Cures status effects on one ally. Pick Me Up: Revives a fallen ally.

Linked Abilities: N/A

Summon Abilities: N/A

Story Importance
???

See more Character Data!