Word Terminology

D.
Dragonarii - A word referring to one of Sinn's earliest projects called "The Knight Walkers". This is the hidden passcode to his Cheat Stash that is found inside of TOTL.

G.
Gatherer Tasks - A term given to common material gathering guild tasks. These quests are often issued by clients involved in trading across Oricai or just someone looking for an ingredient they need for their next big breakthrough. While these aren't as rewarding in terms of experience or currency, they are the only tasks that will reward you with rare crafting materials based on the difficulty of the task the client issues.

H.
Hunter Tasks - A term given to common hunting guild tasks. These are the lesser quests that will often involve hunting a small number of a certain creature that would be causing problems for the client. These are also the most common among the militaristic factions across Oricai and seen far more in Drahkin lands than that of Elven for example.

L.
Legacy Tasks - A term given to the strongest of guild tasks that are available at the Guild Hall and its representatives. Legacy contracts are determined by their difficulty and most of them involve fighting elite enemies or completing a series of challenging puzzles. But the rewards are far greater than common contracts to match the difficulty of these quests.

N.
Nation Tasks - A term given to a special type of guild task that can only be completed once. These events are world changing ones that can be done in a number of ways with your actions directly effecting the outcome. Sometimes these can be done from as many as 3 different angles (3 different parties involved in it) and you'll get to choose how the quest turns out based on which side you choose to influence. These quests don't give rewards in the way the others do, but instead reward you with skills, allies, Lumminai, or even other classes depending on the outcome of the event.